top of page
arma3 contact.png

ARMA3 is an exhilarating survival game developed by Bohemia Interactive Studio, renowned for its immersive gameplay and intense action. Set in a post-apocalyptic Norway, players must navigate through the aftermath of a mysterious nuclear event, scavenging for resources, building shelters, and engaging in tense encounters with other survivors.

As a Group Lead on the ARMA3 project, my role was multifaceted and pivotal to the game's development. I was responsible for overseeing and coordinating the creation of various elements crucial to the game's design, including environments, props, materials, characters, and vehicles. Working closely with a talented team of artists and designers, I ensured that each aspect of the game met the highest standards of quality and immersion.

​

Pipeline of the Game Design:

1. Conceptualization: The game's design begins with conceptualization, where ideas for environments, characters, props, and vehicles are brainstormed and refined to fit the game's narrative and gameplay mechanics.

2. Asset Creation: Once concepts are finalized, the creation of assets begins. This involves modeling, texturing, and rigging of environment elements, props, characters, and vehicles. As a Group Lead, I oversaw the asset creation process, providing guidance and feedback to ensure consistency and adherence to the game's artistic vision.

3. Implementation in Unreal Engine: With assets ready, the next step is to implement them into the Unreal Engine, the game's development platform. This involves importing assets, setting up materials and shaders, and integrating them into the game world. My role included reviewing and guiding the implementation process to ensure seamless integration and optimal performance.

4. Optimization: As part of the development process, optimization is crucial to ensure smooth gameplay and performance. This includes creating Level of Detail (LOD) models to improve rendering efficiency, as well as setting up collisions to accurately simulate interactions between objects in the game world. I played a key role in optimizing assets and environments to maintain a balance between visual fidelity and performance.

5. Iteration and Feedback: Throughout the development cycle, iteration and feedback are essential for refining and improving the game design. As a Group Lead, I facilitated communication between team members, provided constructive feedback, and iterated on designs to address any issues or concerns that arose during development.

​

Overall, my experience as a Group Lead on ARMA3 involved overseeing the creation and implementation of various game elements, from environments and props to characters and vehicles, in collaboration with a talented team of artists and designers. Through effective leadership, coordination, and attention to detail, we were able to contribute to the creation of an immersive and engaging gaming experience that captivates players worldwide.

bottom of page